How to use Set Course on the map
Open the map screen to view charted islands, ports, and your ship location. Click any destination, such as Starter Port, Merchant Bay, or Thunderfalls, then select Set Course. Your ship turns toward that point and maintains forward speed on its own.
Automatic travel handles steering, but it will not evade threats. Rogue sloops at level 2, pirate cutters at level 4, and Jungle Raiders at level 6 patrol lanes between ports. Cannons in Be a Pirate are broadside guns mounted on the hull sides, so you cannot shoot forward during automatic travel. Turn your ship sideways and use Q or E to aim guns when hostiles engage. In open water, sharks attack swimming players directly if you fall overboard. Wild dolphins swim alongside hulls in calm waters purely for atmosphere.

Confirmed seas and known border gates
| Sea | What is known | Gate |
|---|---|---|
| Calm Sea | Reported starting sea. Three quest message bottles spawn near its islands. | None recorded |
| Frozen Sea | Sinking ice raider ships here drops rare treasure maps. | Not confirmed |
| Abyssal Sea | Precedes Ironbound Sea; the most common navigation bottleneck in player reports. | Black tide pushes ships back until a specific ship item is equipped |
| Celestial Sea | Contains Skyhold Gardens and Aurora Rift; reported as an outer boundary where passage ends. | Not confirmed |
| Dead Man's Sea | Reported spawn location for Poseidon. | Not confirmed; Poseidon is the reported obstacle |
| Ironbound Sea | The only sea named in developer store text. War Sigils sell as materials for hulls built here. | Entry condition unconfirmed; hulls built here require War Sigils, Imperial Iron, gold, and a route quest |
Players describe sea progression as a sequence where each zone demands higher combat strength. Recorded evidence verifies two direct relationships: Ironbound comes after Abyssal, and Celestial sits at the far edge behind Skyhold Gardens. Developer material does not publish an official sequence across all eleven seas.
Eleven seas on the store page, six names in footage
The Roblox game description says "Set sail across 11 seas", yet developer gamepasses include "Pirate Pass: Season 2 The Eight Seas", and early video guides instruct players to sail eight seas. This difference points to post-launch additions or a seasonal naming theme.
Only six seas have verifiable names in footage and official store listings. Ironbound Sea is the sole sea named in official store text, where War Sigils are sold for captains who can already enter. The other five seas have no confirmed names, coordinates, or navigation gates in available recordings. Unofficial wikis that publish full eleven-stage routes rely on unverified community theories.
The Sea Chart, read from a recorded session
A recorded Cathedral Mission run opens the in-game map, called the Sea Chart. It is a pannable chart with a legend, a zoom control and named pins, and the two sea names at the top carry a completion percentage.

Reading that frame gives the place names the chart actually prints, which is the closest thing this game has to an official map list:
| Named place | What the frame shows |
|---|---|
| The Brazen Armada | Fleet marker on the chart |
| Drowned Cathedral | Mission target, with its own Cathedral Mission |
| Blackwake Harbor | Port marker, also visible as a HUD pin |
| Iron Dreadnought Island | Island marker |
| Temple of the Nine Stars | Island marker |
| Mourngulf Atoll | Atoll marker |
| Midnight Reef | Reef marker |
| Treasure Island | Marked in capitals on the chart |
| Thorngate Passage | Passage marker |
| Frostbite Isle | Northern island marker |
| Abyssal Throne | Late marker on the chart |
| Steamwall | Chart label near the eastern edge |
| Black Rock Port | Port marker |
| Rust Docks | Docks marker |
| Blackchurch Graveyard | Graveyard marker |
The same frame shows how travel and events read: a SIEGE countdown, a GOLDEN HOUR timer, and objective lines such as "Sink 10 Ironbound Frigates 1/10" and "Complete 25 treasure maps 12/25". Those are the game telling you where the content is, which is why the chart is worth opening before you pick a heading.
Islands named in footage
Earlier footage named a smaller set of places before the chart was readable. Both lists are real; the chart is simply more complete.
| Island or port | What is there |
|---|---|
| Starter Port | Spawn harbour with the Treasure Broker, the shipwright, crew recruitment and the Hall of Legends statue |
| Merchant Bay | Second port with the same layout; fish sell here too |
| Coral Island | Tutorial dig site just behind Starter Port, low-level crabs and chests on the sand |
| Crab Island | Crab-themed island with a dense spread of chests |
| Thunderfalls | Reachable by Set Course, with jungle raiders ashore and sharks in the water |
| Palm Bay | Quest target, named on the objective line when you are told to discover it |
| Fang Island | Late area; one recorded player turned around instead of landing |
| Black Water Island | Named in a quest step rather than shown on a map screen |
| Skyhold Gardens | Celestial Sea landmark, with the Aurora Rift behind it |
| Aurora Rift | Where players report the Celestial Serpent fight and the compass lead |
| Drown Cathedral | Has its own Cathedral Mission |
Find your next step
| What you are seeing | What it means | Do this |
|---|---|---|
| You cannot find an island the quest named | The pin exists, you just have not opened the map | Open the map, pick the pin, Set Course |
| You reach a sea boundary and get shoved back | A gate, not a bug | Check the gate column above; at Abyssal it is the black tide |
| You cross, then lose the ship behind the gate | The hull, not the map | Repair before crossing and read the boss page for that sea |
| You want a sea we have no name for | Five seas exist without a name in anything we could read | Treat any list that names them as unverified until it shows a source |
| You just started | Every sea after Calm assumes a hull you do not have | Run the beginner guide first |
Where to go next
If you are still in starter waters sailing a basic raft, follow the beginner guide to hire crew, run early dig routes on Coral Island, and buy a sturdier hull before attempting open-water voyages.
If your ship already crosses sea boundaries, review the boss guide for spawn timers, broadside combat tactics, and the five percent damage threshold needed to claim loot from server encounters.